Michael Anton’s latest, half analysis and half prophecy, is simultaneously terrifying and clarifying. As I have said before, I align very closely with Anton in both core politics and attitude toward politics, so naturally I am enthusiastic about a new Anton book. But in this very fluid time, he writes as nobody else seems able, making manifest where we are and where we are going. It proves his talent that in the mere two months since Anton wrote his Preface, more than one of his predictions has come true. Maybe he sold his soul in exchange for the gift of prescience, or stole a palantir. Whatever the reasons behind its no-holds-barred insights, this is an excellent book to which we all must pay close attention, to navigate the coming chaos and come out whole on the other side.
The great social argument of this instant is whether everyone should now, because of the Wuhan Plague, be required to wear face masks, and if so, under what circumstances. Today, therefore, I will offer a complete analysis of mask wearing, something I have seen nowhere else. True, I normally disdain writing about transitory matters, which this likely is, but the Plague and the varied reactions to it in the policy realm say much that reflects light onto broader and more permanent topics, and this is particularly true of masks, arguments about which condense matters of greater import.
Starship Troopers, sixty years old, is a famous work of science fiction. As with most Robert Heinlein novels, the point is more the ideas than plot or character. Heinlein therefore often swerves dangerously close to message fiction, but it never becomes intolerable. This book is Heinlein’s vehicle to explain who he thinks should rule a society and what principles should inform that ruling class’s actions. His main goal is to attack universal suffrage as stupid, which is true enough, although his proposed alternative is too artificial. While I’m interested in the franchise today, and its relationship to aristocracy and hierarchy, I’m equally interested in secondary aspects of the book, in particular what the role of women should be, if any, in the military.
I am fascinated by what is to come. For someone who came of age imbibing the narrow, facile, weak, always-second-place conservative pieties of the late 1980s and the 1990s, the chaotic fluidity of today’s Right is something entirely new. There are no straight lines of sight; all is a jumble of splintered mirrors. In this chaos, of which Trump is only one manifestation, it is a sign of something, or rather of many things, that this self-published book by an pseudonymous author, calling for adoption of a supposed ethics of the Bronze Age, is receiving a lot of attention. And as much as I hate to admit it, or think I hate to admit it, the philosophy that runs through this book is likely to drive a lot of discourse, and action, in coming years.
I am often asked to define my political program, Foundationalism. In essence, this is a request to state its core principles. The ultimate, first-level principle of Foundationalism, is that it is a politics of future past. It is to be a new thing, informed by the wisdom of the old, constructed around what is past, what is passing, and what is to come. Given that, what are the second-level principles of Foundationalism? I am just as interested in the answer as are my questioners. Some of Foundationalism’s principles are, if you read my writing, fairly obvious, at least in outline. But one surprises many: Space, or more precisely, the conquest of Space by mankind.
Few Americans know much about Francisco Franco, leader of the winning side in the Spanish Civil War and subsequently dictator of Spain. Yet from 1936 until 1975, he was a famous world figure. Now he is forgotten—but not by all. Franco is, and has been for decades, a cause célèbre among the global Left, seen as the devil incarnate for his successful war against Communist domination of Spain. To successfully delay, or worse, block, any Left attempt to establish their permanent rule, thereby revealing that history lacks a progressive direction, is the unforgivable sin. Naturally, therefore, my own impression of Franco was generally favorable. But after reading up on him, my impression of him has changed. Now it is positively glowing.
Anybody who has been paying attention has long grasped the truth: underpopulation, not overpopulation, is our problem. This will soon be true on a global scale, it is already true in most of the developed world. Empty Planet explains why this is undeniably so. Unfortunately, the explanation is shrouded in confusion and ideological distortion, so the authors are never able to provide a clear message. Instead, they offer rambling, contradictory bromides combined with dumb “solutions” until the reader throws his hands up in despair, as I did. But then I got a stiff drink, finished the book, and now am ready to tell you about it.
Last year, the giant gaming company Electronic Arts released the latest version of an extremely popular military game, Battlefield V. Each release in the series takes place in a different time period; this one recreates World War II. Such games are very popular; successful titles can take in considerably more than $1 billion for their makers, and the budget for creating Battlefield V was around $250 million. So this is big business: as big as, or bigger than, Hollywood. But all mega-corporations today kowtow first of all to their real masters, the social justice warriors of the Left, not to their owners, and that, in the context of computer gaming, is what we are here to explore today.
As the ideological tectonic plates shift in America, many apparently settled matters have become unsettled. This creates, at the same time, both conflict and strange bedfellows, though I suspect the latter will become used to each other soon enough. Such once-settled matters include hot-button cultural matters like nationalism, but also dry, technical matters of little apparent general interest that are of profound actual importance. Among these are the place in our society of concentrations of economic (and therefore political) power, the subject of the excellent Tim Wu’s awesome new book, The Curse of Bigness. What Wu is hawking is “Neo-Brandeisianism,” and I am buying what he is selling. Wu, a Columbia Law professor and sometime (unsuccessful) reformist Democratic candidate for Lieutenant Governor of New York, writes mostly on the intersection of technology and social organization. His most recent earlier book, The Attention Merchants, focused on the downsides of advertising in the modern world, especially as mediated by the Lords of Tech. That book offered measured, practical ways to address the problems identified, which seems to …
This may be the worst well-written book I have ever read. That is, most awful books are bad in their writing, bad in their organization, bad in their reasoning, and bad in their typesetting. No such badness is evident here—How Democracies Die hits all the points it intends to, and reads crisply and smoothly. But it is ruined by a meta-problem: its utter cluelessness and total lack of self-reference. The authors, Steven Levitsky and Daniel Ziblatt, are very much like the Ken Doll in the Toy Story movies—vain, preening, and, most of all, utterly unable to realize, not that the joke is on them, but that they themselves are the joke.